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Quick Start Guide: OP Succinct Fault Dispute Game

This guide provides the fastest path to try out OP Succinct fault dispute games by deploying contracts and running a proposer to create games.

Note

If your integration involves alternative data availability solutions like Celestia or EigenDA, you may need to configure additional environment variables. Refer to the Experimental Features section for the required setup steps.

Prerequisites

  • Foundry
  • Rust (latest stable version)
  • just
  • L1 and L2 archive node RPC endpoints
  • ETH on L1 for:
    • Contract deployment
    • Game bonds (configurable in factory)
    • Challenge bonds (proof rewards)
    • Transaction fees

Info

On Ubuntu, you'll need some system dependencies to run the service:

sudo apt update && sudo apt install -y \
  curl clang pkg-config libssl-dev ca-certificates git libclang-dev jq build-essential

Step 1: Clone and build contracts

Clone the repository and build the contracts:

git clone https://github.com/succinctlabs/op-succinct.git
cd op-succinct/contracts
forge build
cd ..

Step 2: Configure environment

Create a .env file in the project root. See this guide for more details on these environment variables:

# example .env file
L1_RPC=<YOUR_L1_RPC_URL>
L2_RPC=<YOUR_L2_RPC_URL>
L2_NODE_RPC=<YOUR_L2_NODE_RPC_URL>
PRIVATE_KEY=<YOUR_PRIVATE_KEY>

# Required - set these values
GAME_TYPE=42
DISPUTE_GAME_FINALITY_DELAY_SECONDS=604800
MAX_CHALLENGE_DURATION=604800
MAX_PROVE_DURATION=86400

# Optional

# Not needed by default, but could be required for integrations that access consensus-layer data.
L1_BEACON_RPC=<L1_BEACON_RPC_URL>

# Warning: Setting PERMISSIONLESS_MODE=true allows anyone to propose and challenge games. Ensure this behavior is intended for your deployment.
# For a permissioned setup, set this to false and configure PROPOSER_ADDRESSES and CHALLENGER_ADDRESSES.
PERMISSIONLESS_MODE=true

# For testing, use mock verifier
OP_SUCCINCT_MOCK=true

Info

Obtaining a Test Private Key

  • Anvil (local devnet): Run anvil and use one of the pre-funded accounts printed on startup. Copy the Private Key value for any account. Only use these on your local Anvil network.

  • Foundry (generate a fresh key): Run cast wallet new to generate a human-readable output. Save the private key and fund it on your test network.

⚠️ Caution: Never use test keys on mainnet or with real assets.

Step 3: Deploy contracts

  1. Deploy an SP1 mock verifier:

    just deploy-mock-verifier
    
  2. Deploy the core fault dispute game contracts:

    just deploy-fdg-contracts
    

Save the output addresses, particularly ANCHOR_STATE_REGISTRY_ADDRESS as "AnchorStateRegistry: 0x..." and FACTORY_ADDRESS as "Factory Proxy: 0x..."

Step 4: Run the Proposer

  1. Create a .env.proposer file in the project root directory:

    # Required Configuration
    L1_RPC=<YOUR_L1_RPC_URL>
    L2_RPC=<YOUR_L2_RPC_URL>
    L2_NODE_RPC=<YOUR_L2_NODE_RPC_URL>
    ANCHOR_STATE_REGISTRY_ADDRESS=<ANCHOR_STATE_REGISTRY_ADDRESS_FROM_DEPLOYMENT>
    FACTORY_ADDRESS=<FACTORY_ADDRESS_FROM_DEPLOYMENT>
    GAME_TYPE=42
    PRIVATE_KEY=<YOUR_PRIVATE_KEY>
    MOCK_MODE=true # Set to true for mock mode
    

    Note

    If your integration requires access to consensus-layer data, set the L1_BEACON_RPC (L1 Beacon Node). This is optional and not required by default.

  2. Run the proposer:

    cargo run --bin proposer
    

(Optional) Run with fast finality mode

  1. Configure more environment variables to the .env.proposer file in the project root directory:

    FAST_FINALITY_MODE=true
    NETWORK_PRIVATE_KEY=0x...
    

    For the Succinct Prover Network setup, see the quickstart guide.

  2. Run the proposer:

    cargo run --bin proposer
    

Step 5: Run the Challenger

  1. Create a .env.challenger file in the project root directory:

    # Required Configuration
    L1_RPC=<YOUR_L1_RPC_URL>
    L2_RPC=<YOUR_L2_RPC_URL>
    ANCHOR_STATE_REGISTRY_ADDRESS=<ANCHOR_STATE_REGISTRY_ADDRESS_FROM_DEPLOYMENT>
    FACTORY_ADDRESS=<FACTORY_ADDRESS_FROM_DEPLOYMENT>
    GAME_TYPE=42
    PRIVATE_KEY=<YOUR_PRIVATE_KEY>
    
  2. Run the challenger:

    cargo run --bin challenger
    

Monitoring

  • Games are created every 1800 blocks by default (via PROPOSAL_INTERVAL_IN_BLOCKS in .env.proposer. See Optional Environment Variables for Proposer)
  • Track games via block explorer using factory/game addresses and tx hashes from logs
  • Both proposer and challenger attempt to resolve eligible games after challenge period

Troubleshooting

Common issues:

  • Deployment fails: Check RPC connection and ETH balance
  • Proposer won't start: Verify environment variables and addresses
  • Games not creating: Check proposer logs for errors and L1,L2 RPC endpoints

For detailed configuration and advanced features, see: